week 10

Article:  www.vextroforever.wordpress.com/216/08/07/debris

I found this article very dark and difficult.  From my perception, this is an article based on an artist’s choice of using a certain type of music or noise to bring across a feeling or a mood in the game.

The game that is described in the article, Debris uses the type of music called drone music.  Some would call it a minimalistic tone that could be perceived as hypnotic so that the gamer becomes engrossed in the content of the game rather than the music.  Because the game is minimalistic in the fact that it is white pixels on a black background, the drone music lulls you into the sensation of space in conjunction with the content.  It is a morbid type of sound, a sound that promotes a sense of hopelessness, like being lost in space.

In the game when Sayuz11 crew are presented, the music is continuous and could possibly create a sense of hopelessness followed by fear of death meaning human life means nothing.  The game gives a feeling of insignificance on a cosmic scale. 

The writers final sentence identifies to me that the writer has accepted his insignificance and a numbness to the world around him.

This games gives a feeling of emptiness and a fear and acceptance of death. Games I find similar to this would be the fallout series “Despite all this however there is one game that thrives off of providing the player with a feeling of complete isolation in a baron, unforgiving world, Fallout 3.” (zel, 2015). This game displays the loneliness of a near dead world.

Other games display the message of galactic insignificance like the game No man sky, a game that has an infinite possibilities of planets and you are one person within a space ship.” Explore a virtually infinite, seamless universe, discover and name planets and species that no player has ever seen before and share your findings on a galactic map.” (No man’s sky, 2016)

This game has issues that are included in a lot of works involving space travel. In the future I hope to play this game myself

lewin, leeroy (2016) Debris. Available at: http://www.vextroforever.wordpress.com/216/08/07/debris (Accessed: 21 August 2016).

No man’s sky (2016) Available at: https://www.playstation.com/en-au/games/no-mans-sky-ps4/ (Accessed: 21 August 2016).

zel, H. 4 (2015) Loneliness in fallout. Available at: http://the-artifice.com/fallout-loneliness/ (Accessed: 21 August 2016).

week 11

 

Article:  www.zam.com.article/907/what-no-mans-sky-means-for-the-future-of-open-world-games

 

No Man Sky, the procedural world generator space exploration game. This article above asks that the method of randomisation from this game can translate into other games but with their own spin on the method and subject, this though is not new randomising situations within the game as well as still have a cohesive story have happened a lot over the last decade. What made No Man Sky’s procedural randomisation so special is the scale of the game(with18,446,744,073,709,551,616 possible planets” (Murray and replies, 2014) . In this article I will show that randomisation and story in games can work together.

In the game The Binding of Isaac and others like it are randomised dungeon levels as well as weapons and enemies randomised for each play through of this game, “you never play the same game twice.” (Isaac, 2011). This game uses randomisation to its advantage and still has a  narrative connected to it and was made before No Man Sky.

The same can be said about Middle Earth Shadow of Mordor, an open world game like No Man Sky. the games nemesis system, this system randomises an entire enemy roster of high ranking orcs including different names, how they looked and how they fought.  “Each nemesis has their own personality and will rise or fall within their social structure as the game progresses” (The nemesis system – middle-earth: Shadow of Mordor Wiki guide, 2014). Much like the binding of Isaac this game uses randomisation just not on the scale of No Man Sky.

 I understand that No man sky is possibly the future for open world games but random procedure is not new to the gaming world. Though like I have said at the beginning is that it has not been done to this scale and I commend the game for this but it’s not a new idea  

 

     Isaac, T.B. of (2011) The binding of Isaac on steam. Available at: http://store.steampowered.com/app/113200/ (Accessed: 21 August 2016).

Murray, S. and replies (2014) Exploring the 18, 446, 744, 073, 709, 551, 616 planets of no man’s sky. Available at: https://blog.eu.playstation.com/2014/08/26/exploring-18446744073709551616-planets-mans-sky/ (Accessed: 21 August 2016).

The nemesis system – middle-earth: Shadow of Mordor Wiki guide (2014) Available at: http://au.ign.com/wikis/middle-earth-shadow-of-mordor/The_Nemesis_System (Accessed: 21 August 2016).

 

week 9

 

Article:  www.zam.com./article/865/walking-simulators-are-growing-up-and-stepping-out

The walking simulator. This term is used for games where the main mechanic is walking as the playable character around the environment and interacting with it (CleverUsername, 1999). These types of simulators are used in many games such as Octodad to Day Z. These games couldn’t be any different due to the fact that one is based in a zombie world and the other based on a comical octopus trying to act human.   According to Steam the online gaming platform, they fit into the same genre. In this response I hope to look into type of gaming and help better understand its definition from the source material as well as other information.

A lot of the different definitions of walking simulators are based on how much interaction the player characters has with the world and how much they are a part of the world. The Jimquisition channel on YouTube talks about this genre with being a character with only slight interaction with the environment itself (Jim Sterling ,2015). The same can be said for the article which says that walking simulators are ‘maturing’ with additions such as survival mechanics implemented in the game that the article is reviewing. Isn’t the idea of walking simulators minimalism though?    

From analysing this article, it appears that the walking simulators are not maturing, it is stretching into other genres that all gaming recognises familiarity.  The game within the article is an adventure/survival game.  Much like Octodad, it is considered a walking simulator.  People question the fact of whether these are real games due to their simplicity.  I believe that these games are at times the most basic of games to a player, however the developer needs to understand that the game has to be designed in a simple way for the player to play the game.

        

CleverUsername, 2 (1999) ‘Walking simulator’, in Available at: http://www.urbandictionary.com/define.php?term=walking%20simulator (Accessed: 21 August 2016).

Corporation, V. (no date) Walking simulator games on steam. Available at: http://store.steampowered.com/tag/en/Walking%20Simulator/#p=0&tab=NewReleases (Accessed: 21 August 2016).

Jim Sterling (2015) Walking simulators (the Jimquisition). Available at: https://www.youtube.com/watch?v=VdHWGMkMorg (Accessed: 21 August 2016).

 

week 8

Article https://killscreen.com/articles/trump-presidency-mean-esports

So Trump hates video games! His reasons for this is that he believes that these games ‘create monsters’.  What he fails to realise is that the games and this industry create wealth for the United States. “ The esports market, already worth $194 million per year, is set to more than double in size by 2017 “(Pearson, 2015)

Trump believes he should keep people out of America.  He is brainwashing his believers that it is ok to fear or hate foreigners. If he was to be elected, his belief is that he would not let people in that come from countries where terror is in effect.  His negligence is clear.  Because a person comes from a country where terror exists, does not render them as a terrorist.  These people are trying to escape terror in the quest for peace and to live in a free world. 

This article states that children of immigrants fill the ranks of America’s esports teams.  Currently the process of getting an athletic visa is arduous. According to Paul Tassi’s article from 2013, he states that the United States does recognise esports as a legitimate way to get a sports visa (Tassi, 2013).  This article states that gamers are questioned as part of visa conditions whether they make a living from video games and does this register them as an athlete?  If Trump was to be elected, he intends to make entry into the United State even harder.

Trumps policy with immigration is interesting due his hypocritical stance on the issue.  “I want talented people to come into this country — to work hard and become citizens”. (Diamond, 2015) Recently whilst at his rallies, he preaches about building walls to keep anybody but Americans within the country, does this not count for Sumail Hassan (net worth $2,287,216.56 (Earnings, 2012)) the esports athlete? Does this make Hassan not a professional? Does this say that Trump considers his career to be illegitimate?  Hassan is obviously a very talented person who is committed to a career which Trump considers unprofessional?

In summing up, one can only hope that Trump is not elected for the sake of egamers in the future and for people who are trying to escape terrorism and to live in ‘the land of the free and home of the brave’.

 

Diamond, J. (2015) Donald Trump undermines his own immigration policy. Available at: http://edition.cnn.com/2015/08/18/politics/donald-trump-immigration-policy-tweets/index.html (Accessed: 21 August 2016).

Earnings, e.-S. (2012) Sumail ‘SumaiL’ Syed Hassan – Dota 2 player profile: E-sports earnings. Available at: http://www.esportsearnings.com/players/14196-sumail-sumail-hassan (Accessed: 21 August 2016).

Pearson, D. (2015) Report: ESports revenues to hit $465m in 2017. Available at: http://www.gamesindustry.biz/articles/2015-02-17-report-esports-revenues-to-hit-usd465m-in-2017 (Accessed: 21 August 2016).

Tassi, P. (2013) The U.S. Now recognizes eSports players as professional athletes. Available at: http://www.forbes.com/sites/insertcoin/2013/07/14/the-u-s-now-recognizes-esports-players-as-professional-athletes/#10e7d488691d (Accessed: 21 August 2016).

week 7

Response to https://www.jacobinmag.com/2016/07/pokemon-gopokestops-game-situationist-play-children/

Pokémon Go a game based on the Nintendo video game franchise as well as anime series. This game according to the article above is a cultural nightmare that is helping with turning adults into children. For children itself this game is terrible for creativity due to the mechanics.  Over the few months this game has been available, it has changed the genre from being a game aimed at children and now is capturing the minds of millennials.  The thrill of nostalgia is evident and here is the reason why in my view.

When looking at the statistics of Pokémon Go and who it truly caters for, I would think that it is aimed at male/female millennials. Statistically, Pokémon Go’s main demographic is males ranging from 21 to 27 years old, in the same website it showed that 44 percent are millennials (Smith, 2016) people that have already grown up with this fictional world and are using the game as a form of nostalgia with the original games and anime coming out around the time of the late 90’s. This is the being also proven by the statistic that 85 percent of millennials in the United States alone own a smartphone (Egan, 2015).

It is evident, that even though the game has its problems, it has been proven that there are positive outcomes including exercise and socialising.  Statistics show that people of this generation group are exhibiting a decline in overall health.  “Eighteen percent of young women and 12% of young men reported at least one of six selected serious health conditions in 2004–2006” (Marketing, 2016).

In summing up, this game was never originally for just children.  It was evolved for a generation that has grown up with this franchise and continues to grow with, due to the fact that many have memories of this game whilst growing up.

 

Egan, J. (2015) 18 statistics that marketers need to know about millennials. Available at: http://www.leadscon.com/18-statistics-that-marketers-need-to-know-about-millennials/ (Accessed: 21 August 2016).

Marketing, M. (2016) ‘Millennials: Are they healthier than earlier generations?’, Available at: http://www.millennialmarketing.com/2009/12/millennials-are-they-healthier-than-earlier-generations/ (Accessed: 21 August 2016).

ProCon (2016) Pokémon go: Top 3 pros and cons. Available at: http://www.procon.org/headline.php?headlineID=005316 (Accessed: 21 August 2016).

Smith, C. (2016) 53 amazing Pokemon go statistics. Available at: http://expandedramblings.com/index.php/pokemon-go-statistics/5/ (Accessed: 21 August 2016).