The horrors of the holocaust response

This article looked at getting the perspective and response to the holocaust with the comparison between Schindler s list and the game Inside. The article looks into the reason why the game gets an experience of a child in the holocaust without openly saying that is what it is. the aspects I want to go into is a games that lets you have an experience with a part of history near accuracy.

Games like metal gear solid, a game series that have at times nonsensical stories but has the controversial aspects mingled within that story, child soldiers, cold war international relationships and cruel unusual punishment of prisoners. Games that use historical setting need to understand the problems of the time and showing these problems to the player and give the perspective. As a personal experience with the metal gear series I did not know about the cold war until metal gear solid 3 and it gave me the perspective of a soldiers of the time the government of the time and if I had played inside I would get a perspective of a person trying to survive the one of the most harrowing moments in the 20th series the holocaust.

I hope that when I play this game I do feel the perspective of a boy trying to survive the Holocaust just like I have in many other games like this one.

 

 Child soldier (2013) Available at: http://metalgear.wikia.com/wiki/Child_Soldier (Accessed: 5 August 2016).

Hamilton, K. (2016) INSIDE: The Kotaku review. Available at: http://kotaku.com/inside-the-limbo-crews-new-game-is-utterly-fantastic-1781818278 (Accessed: 20 July 2016).

List of controversial video games (2016) in Wikipedia. Available at: https://en.wikipedia.org/wiki/List_of_controversial_video_games (Accessed: 5 August 2016).

Combat is character development response

Combat is character development response

 

 

When reading this article, it gave a good perspective on the time and money that is put in the combat of a game and when using that it needs a porous and this reason that this article goes into is character development.  Looking into pure fighting games like street fighter and a specific character Akuma the main antagonist. “Akuma is a cold and extremely powerful warrior whose sole reason for being is to hone his fighting skills by battling and destroying strong foes.” (Akuma, not date) this is well explained in his combat style that “Akuma’s overall style focuses on completely dominating the opponent and preventing counterattacks.” (Akuma, no date) this character just wants just to be the most powerful being in the street fighter universe and his needs to destroy his opponents and by dominating them in the fight. This shows that even a series like street fighter understands the need to match the personality of their character to the way they fight.

Like the article looking into the uncharted series as a whole to look at the combat I wish to look into the I wanted to look into the Jak and Daxter series another naughty dog series. In the story of jack and Daxter one a lot of the combat is based on the hand to hand combat while in Jak and Daxter 2 Jak has matured with the passage of time within the story but with the use of lightly cartoonish weapons. These changes are made by the story and the development of Jak. In this story Jak is angry and has a need to get back at a government that tortured him within this story and has been lead to pick up weapons. Jak as a character has developed and so does the combat of the game.

The needs of the story and character development are important and the combat as well as the game needs to evolve around that. I hope that I have made a good response to the article

 

 

 

 

 

Akuma (no date) Available at: http://streetfighter.wikia.com/wiki/Akuma (Accessed: 28 June 2016).

DeVries, J. (2012) Jak and Daxter collection review. Available at: http://au.ign.com/articles/2012/02/07/jak-and-daxter-collection-review (Accessed: 28 June 2016).

Jak II (2015) Available at: http://jakanddaxter.wikia.com/wiki/Jak_II (Accessed: 28 June 2016).

week 4 blog

reading both of this article and the response made by nick made scene in a lot of ways.the method of punishment made by this games studio is ludicrous, as well as the connection between a persons social and work life can be very divided.This company’s  logic is been fully thought through when hiring but many companies use methods like this in when hing or the termination of an individual.

. looking through someones social media or in this case game chat. looking at “your Facebook postings might win over your friends_but they could also cost you a job”(Davidson,2014). With the use of the internet companies gain knowledge on who works for them and will possibly fire people that might their image and in some ways their right to fire these people but by using this unlawful method Riot games have done this in the worst possible way.”if you ask your employee for information, you must maintain confidentiality and protect his or her privacy”(employer rights and responsibility,N.A).this misuse of information goes against the